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Current PhD research

My research interests include Computer Vision, Computer Graphics and Animation, mainly releated with human motion reconstruction and synthesis. I am particulary interested in reusing 4D video data from mult-camera capture to synthesise novel video-realistic sequences.

Selected Publications

Dan Casas, Marco Volino, John Collomosse and Adrian Hilton.
4D Video Textures for Interactive Character Appearance
EUROGRAPHICS, 2014.
[preprint][bib][web][data]



Margara Tejera, Dan Casas, and Adrian Hilton.
Animation Control of Surface Motion Capture
IEEE Transactions on Cybernetics, 2013.
[IEEE][pdf][bib]



Dan Casas, Margara Tejera, Jean-Yves Guillemaut and Adrian Hilton.
Interactive Animation of 4D Performance Capture
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2013.
[IEEE][pdf][bib]



Dan Casas, Margara Tejera, Jean-Yves Guillemaut and Adrian Hilton.
4D Parametric Motion Graphs for Interactive Animation
ACM/SIGGRAPH Symp. on Interactive 3D Graphics and Games (I3D), 2012.
Honorable Mention for the Best Paper Award
[web] [pdf][video][bib]


Dan Casas, Margara Tejera, Jean-Yves Guillemaut and Adrian Hilton.
Parametric Control of Captured Mesh Sequences for Real-Time Animation
Motion in Games, 2011.
Springer Lecture Notes in Computer Science 7060, 242–253, 2011.
[web] [pdf] [video]

Master's Thesis

Dan Casas
Real-Time Face Tracking Methods
June 2009
Advisor: Dr. Fernando de la Torre.
Universitat Autònoma de Barcelona - Carnegie Mellon University
[pdf][video]